I often search for online references, especially for real photos so that I can study materials (shading) and mechanisms. This experience helped me learn about Blender's tools and functions. I decided to re-model it using Blender (the original object had been modeled using Lightwave3D). The mecha was at first less important in the original composition, but I then decided to make it stand out, as you can see in the final image. This project started with the scene of an apocalyptic environment with two characters. A perfect war machine, and that’s not all: this machine is controlled by a cyborg woman. you can bake your procedural shader for better performance and for gaming engines. The list of render engines we will be going through in this article are as follows: Eevee. EEVEE renders fast, but who takes care of the proper render settings. Since I've always loved Sci-Fi, I had to create this four legs mecha. In this article, we will be discussing the top 10 render engines that can be used with Blender. I also taught 3D in several schools in my town, and I collaborated in areas of architecture and design. I worked for Ferrero S.p.a, modeling characters that were 3D printed. It relies on mesh data and z-depth information to draw lines on selected edge types. I collaborated with the Bolzano's Archeological Museum, in this case I created an online adventure about the glacier mummy " Oetzi". FreeStyle is an edge- and line-based non-photorealistic (NPR) rendering engine. Professionally, I worked as an animator and modeler for comics, and for Multimedia Sci-Fi of the Sinka Saga (Marco Patrito, VirtualViews). I've been "pushed" to Blender because of its great potential, both as a Render Engine and for its modeling tools that at the moment are really powerful and versatile. I started working on Cinema 4D, then I worked on Lightwave3D (until 2015 version) and now I've been using Blender for more than 6 months. I started working in this world thanks to my passion and my devotion to the study of new technologies, both software and hardware. Since 2016 I have specialized in hard surface modeling, but my background in 3D started about 20 years ago. I'm a 3D artist and I live in Turin (Italy).
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